• bfg9k@lemmy.world
    link
    fedilink
    English
    arrow-up
    5
    ·
    6 months ago

    There just aren’t enough engaging VR titles, everything still feels like a tech demo.

    • mindbleach@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      4
      ·
      6 months ago

      Prices remain obscene because every idiot thinks “it needs more pixels!” when that has literally never been a limiting factor. One-millisecond head-tracking latency on a 480p watch-TV-on-a-plane HMD would beat an 8K-per-eye Pimax gizmo in 3DOF.

      And every manufacturer imagines owning the entire tiny-ass market, so compatibility is worse than 1980s CP/M machines.

      And you still need a monster computer or Wii graphics to run at a do-or-die 120 Hz or whatever. Which is a problem the industry won’t even acknowledge. If your monitor relied on software to hit its refresh rate it would blink and flicker constantly. VR frame drops make the whole world lag.

      $500 for an accessory that’ll only work on a dozen games for your $600 console is not a serious business model.

      There’s one company doing it right, but it’s Facebook, so fuck them.

    • originalucifer@moist.catsweat.com
      link
      fedilink
      arrow-up
      1
      ·
      6 months ago

      the entire vr space is a solution waiting for a problem. gaming seems the only practical application and it just cant turn out anything to trigger mass adoption.