Hear me out. Tanks now have to juggle the responsibility of 2 tanks at the same time, and part of the reason orisa is good (as an example) is because she has that survivability that a tank, by its very nature, should have. And since there’s only one now, it would make sense that the enemy team would need to coordinate to kill them, because that’s the point, for the tank to draw aggro. As for damage, let them keep what they have, but make it a trade off. Reinhardt has wince sweeping crowd control swings that do a ton of damage, but is stuck in melee with an unreliable ranged option in the form of firestrike beyond a few meters. For a more modern example, Mauga is similar. High up close damage, but it drops off real fast unless you have the skill to properly alternate between his 2 guns. Even then he has an obvious weakness to make up for this damage, and his sustainability and healing ability takes the place of the armor reinhardt has.
Granted this is all me chewing on ideas, but I’d like to see your takes on this. The reason people called orisa OP was because she didn’t die as fast as the other tanks, but isn’t that sort of the point? A tank is supposed to take all the damage and live, it’s in the name.
Please do!! This will insure my tanks never dies 😁 that’s all I need as a support more healing lol.
I get it and it would be nifty to see, but damn I really think if I can heal more on a tank that the tank is not dying ever. I am very curious to see now. So please make this a thing.