Imagine if Sony executives got their way and the PS3 had two cell processors and no conventional GPU. It would have been even more of a nightmare to work on.
Would that have even worked? I can’t imagine you’d be able to get anything better than PS2 graphics with just an extra CPU.
The SPEs on the cell processor are actually pretty good at rendering graphics. In a lot of late gen exclusive PS3 games you can see that the developers utilised them more and more for graphics rendering. So the plan was to have the SPEs on both cell processors do all the graphics.
Xbox One plays a number of 360 games fine.
Apple used QuickTransit for their PPC apps on Intel migration to great success.
I guess Sony just didn’t want to pay the emulator tax?
The xbox one/series consoles run a good number of 360 games dispite the fact that the 360 uses powerPC and the newer consoles are x86.
Sony is out here getting shown up by rpcs3 having about 70℅ of their listed games working perfectly fine by hobbyists reverse engineering the ps3.
It’s because they completely rebuilt and recompiled them for x86




