nanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agoSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comexternal-linkmessage-square29linkfedilinkarrow-up159arrow-down15
arrow-up154arrow-down1external-linkSecret Level's producer can't fathom why Concord ended up failing: 'There was no nicer, more invested group of developers than the team on Concord'www.pcgamer.comnanoUFO@sh.itjust.worksM to Games@sh.itjust.worksEnglish · 2 years agomessage-square29linkfedilink
minus-squareryathal@sh.itjust.workslinkfedilinkEnglisharrow-up12·2 years agoThat’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.
That’s how live service games work. The vast majority don’t make money. It’s a go viral or die market.