For me it was Darksouls or souls games in general. I was the kind of gamer who values the narrative and the movie style games more than fun/gameplay first type of games.
After playing darksouls in 2020. I can’t stand these games anymore. I tried to replay horizon zero dawn (which was a 9/10 game for me) in preparation for forbidden west, and i just couldn’t set through the agonizingly long cutscenes and dialogs. And also don’t get me started on the hand holding.
I’ve never finished the story of an MMO. It always seems like it’s going to be fun, have an engaging story, interesting abilities, etc. But then I come face to face with the grind and it kills all the fun. And yet, a well crafted rogue like… I’ll play that all day. The way grinding can somehow seem so very different depending on the medium it’s in is strange
I recently tried hades. It has a cool vibe and the characters are likable but i discovered i don’t like rougelites
Baldur’s Gate 3.
Isometric turn based games??? fuck no.
BG3, best game ever.Pillars of eternity got me into crpgs.
Hades.
Since then I’ve played dead cells, returnal, riddled corpses ex, ruiner, the ascent and more.
Outer Wilds and Elden Ring.
Breath of the Wild is a good game but it made me realise how much I prefer linear game progression over “make your own adventure” style open world games.
Opposite for me haha. When I played demon souls I hated it. Now a game needs a good non bland story with good voice acting and emotion. MGS are my favorite games so long cutscenes don’t bother me.
But many even elden ring was just a bland piece of garbage in terms of story, I lost interest pretty quickly.