I’ve never finished the story of an MMO. It always seems like it’s going to be fun, have an engaging story, interesting abilities, etc. But then I come face to face with the grind and it kills all the fun. And yet, a well crafted rogue like… I’ll play that all day. The way grinding can somehow seem so very different depending on the medium it’s in is strange
I would love to recapture the magic of early Overwatch. Given the knowledge of hindsight, plus what I would personally like to see out of a hero shooter, I think there’s a lot of possibilities to make something exciting and engaging in the genre without it feeling oversaturated
The thing that confuses me the most is that Blizzard removed his flashbang for being “unfun to play against” then, they gave him magnetic grenade. Because, yes: being significantly slowed and having your escape ability turned off for a couple of seconds is WAY more fun to play against than a half second stun. Especially when it can heat seek you, right?