• ShinyBlokeB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Will the US version have the option to access to the Japanese Dialogue?

  • RareBkB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Doesn’t surprise me at all, 7 is long, really long. And that’s not even getting into the side games like the business minigame that is longer and more complex than some indie games.

    Like, I was almost expecting the plot to end at a certain point and leave certain plot elements for a sequel, but nope, Spoiler: >!Here’s an additional act that’s like 20 hours long where Ichiban becomes a politician!<.

    And it’s great

  • Spader623B
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    I dunno… I haven’t played yakuza games past maybe 6 hours of 0 but when a game dev says ‘yeah our game is huge/extra long/it’s so big/it’s open world is the size of the US’ its a huge red flag to me because inevitably it has too much bloated content. Maybe they reuse puzzles too much or the side activities are fun but get bland. Yakuza has a high enough fan reception that I’m hopeful it’ll turn out ok but it’s definintely a negative, not a positive, when I hear a game is extra packed with stuff

  • PlayOnPlayerB
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    Considering the nearly absurd length of Yakuza 5 this is pretty wild thing to hear! I feel like that one was actually kind of polarizing and how long it was, a lot of people seem to prefer Yakuza 0 which trimmed things down a bit.