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Joined 1 year ago
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Cake day: November 11th, 2023

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    1. I don’t experience this issue as I’ve said a reply ro another post. That’s from a Riven main perspective so I understand if that’s not the case for people who don’t play Riven, but when I play vs Riven I can actually see mistake they make in their cancels that are very exploitable.

    Again I understand if that’s not the case for most of the playerbase but I will also argue it’s fine for a high skill champion to require more skill to be played against as well as to play as. It adds more complexity to the game.

    1. Fast Q is not a constant boost in DPS? I may have misunderstood that statement but Fast Q requires close up use of your Q which makes Riven balanced on her CD, it’s inherently burst damage. Riven is very weak without CDR so if that’s what you’re talking about then I would understand more but I don’t understand this statement.

    2. That issue isn’t exclusive to the lethality build, even the Gore build is still extremely feast or famine (I believe that’s what you’re describing, I can be wrong, English isn’t my first language). I would agree with the statement otherwise but I think this is a base stat fix. When Riven wasn’t bad in the meta, this was never an issue. It’s only bring up now as it’s as reaction, but when Riven a good, when you’re rewarded for learning her, I don’t think this was an issue being brought up.

    Even if this was the case, I don’t think it’s fair to judge the champion in a bad meta, there was a time when the Gore build was optimal, and if Riven was given better matchups and stats it naturally will become optinal. The lethality build is trying to snowball harder of the opponents mistake. If lane state was neutral the build is weakened, but that’s not a build specific issue, that’s a Riven issue that the build was created to try to optimize.

    If Riven is a good champion on even gold, I don’t believe Gore will be suboptimal. Fixing the animation cancel doesn’t have to do with anything with this fundamental issue of Riven’s lack of amour pen. If it does, it wouldn’t make sense to not just give her an amour pen change first and go from there. I’ve always advocated for a change where her AD scaling is lowered for amour pen on her passive which I think will lower her feast or famine play style.

    If that’s what you believe, I will also say that most Riven players rn wouldn’t agree with Fast Q changes including me. It’s a core part of the champion and removing it feels weird as the animation cancel you mentioned before (triple casting with a lack of clarity) has nothing to do with Fast Q. Fast Q isn’t incomprehensible and a world with just making Q faster and removing Fast Q is just less skill expression for no reason. I don’t understand how why fast Q is perceived as difficult, but if it’s a lack of understanding I do agree with putting it on Riven’s tool tip since it’s core to Riven’s gameplay.


  • But I didn’t say all mechanics, I say the ones you would need to play her.

    You don’t need to learn double cast to play her, I’m Plat without ever doing double-cast. The only two Mechanics you need on Riven is Fast Q and R cancel, maybe Goredrinker cancel. Every other Mechanics is not needed, it’s optional unless you want to be like Diamond. Most league players aren’t diamond, so it’s fine that the average Riven players don’t need to learn this.

    Hell, I have seen even Diamonds 2 players who don’t consistently use any mechanics that’s not Fast Q, R Cancel, or Goredrinker cancel.

    You can try these mechanics out if you want, I guarantee their not difficult.

    R cancel and Goredrinker Cancel is just pressing W right after Goredrinker or R, you can also do E with R.

    Fast Q has been detaily broken down, it’s AA, Q to cancel AA, movement commands to cancel Q, repeat. It’s legit easier than orbwalking for ADCs, which I can’t do as a player. Don’t knock it until you try it.