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Joined 1 year ago
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Cake day: June 21st, 2023

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  • My view is that if the goal was to effectively make good software they wouldn’t start from scratch.

    If they used wlroots the desktop would be usable today with a good feature set.

    If they used Qt or GTK they would have feature rich well supported software. (GTK4 could have been an improvement for them, it’s designed around being minimal and having platform libraries implement design choices)

    They didn’t take a practical approach imo. You could argue its a long term investment but because of it it’s probably years off of feature parity. The only upside today is… it’s written in Rust.




  • “This looks like a higher budget rip-off of The Long Drive.” Seems like that was mostly correct except for some reason PD has a time limit, which is kind of a bad move for this genre IMO.

    As far as I can tell they are just different games in different genres.

    PD is structured differently, you do short missions where you collect resources and explore in new areas while avoiding hazards, then return to a hub to do management. It’s often said to be a survival game which is pretty accurate.