• 0 Posts
  • 14 Comments
Joined 1 year ago
cake
Cake day: June 9th, 2023

help-circle

  • I’m not sure how much time you are given and how much ‘hands on’ is desired, but you could buy a bunch of cheap, old, used desktops (that all use the same parts) and teach the kids what the various parts do (CPU, GPU, motherboard, PSU, SSD, RAM). Then have them build the computers and install linux on them.

    Maybe pre-wire the PSU to most of the parts to save time during the build day(s). You may also want to have the CPUs pre-installed so you don’t get bent pins galore.

    This entire idea would be massively benefited by a TA that could assist working with groups.









  • hiring way too many developers to work on a project

    Most development companies also destroy their own built up experience after every game. Instead of using the experts (the people who have been making games for you for years) to create your next game, instead they lay those people off and hire new people.

    Even better was with Kerbal Space Program 2. They didn’t even allow the KSP2 devs to talk to the KSP1 devs, despite them all still being employed at the same company. The people perfectly positioned to make the next game were not allowed to touch it or even talk to the people touching it. This culminated with a disaster of a release and the community roundly rejecting KSP2 as it is significantly worse than the first. It didn’t have to be this way.