The game is more playable than it was for most of ow1
The original sometimes felt like a deranged social experiment. You’d get thrown in with 5 random people that need to do one of a few exact things to make up a viable composition or they just lose. And instead 5 people instalock dps and start shouting at the sixth to pick support…
We’ve moved away from composition simulator into a more streamlined game where pretty much any hero and any combo is viable. Perhaps not strongest, but you can play, have fun and win. As perhaps best exemplified by the Sym, Junk and other onetricks in T500.
I also think there’s a misconception as to why stomps happen because how could composition simulator not have the reputation of stompville? OW2 is a faster game, designed to determine the winner faster, with less delays and time wasting. This makes comebacks rarer as you don’t have time for them. While on longer game modes like push or flashpoint you can see plenty of comeback stories.
To go into further detail, in OW2, your team can suffer an unlucky pick in fight one, leading to ult advantage for a few minutes for the enemy. But once that wears out, you can come back and win. You just need time and mental fortitude for it.
The game is more playable than it was for most of ow1 The original sometimes felt like a deranged social experiment. You’d get thrown in with 5 random people that need to do one of a few exact things to make up a viable composition or they just lose. And instead 5 people instalock dps and start shouting at the sixth to pick support…
We’ve moved away from composition simulator into a more streamlined game where pretty much any hero and any combo is viable. Perhaps not strongest, but you can play, have fun and win. As perhaps best exemplified by the Sym, Junk and other onetricks in T500.
I also think there’s a misconception as to why stomps happen because how could composition simulator not have the reputation of stompville? OW2 is a faster game, designed to determine the winner faster, with less delays and time wasting. This makes comebacks rarer as you don’t have time for them. While on longer game modes like push or flashpoint you can see plenty of comeback stories.
To go into further detail, in OW2, your team can suffer an unlucky pick in fight one, leading to ult advantage for a few minutes for the enemy. But once that wears out, you can come back and win. You just need time and mental fortitude for it.