It’s still hard to believe it’s been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).
It’s still hard to believe it’s been 3 full years since it released and we only got one new biome since then (and yeah I know it had other smaller updates but considering its success and potential I was hoping for much much more from them).
You are right, but is it any different for games like Ark, Conan, VRising, Rust or any other sandbox builder focused on multiplayer? It’s always just a farm-build-collect-repeat cycle. It’s why I get bored of them easily at least, the only games in that genre that can usually keep my attention are Factorio and Valheim.
I dunno if that’s true but if it is, can you then explain why are nexusmods and steam hosting tons of marvel/disney content without any repercussions for example? What’s the difference between that and the pokemon mod, if not the asking price?
Aren’t free mods under fair use? There’s plenty of copyrighted material on nexusmods and even steam workshop, always has been and I hope always will be. The only issue with palworld pokemon mod was it’s monetization afaik.
I see 2 games, Overdungeon (which seems finished or at least out of EA with positive review scores) and Craftopia which is still receiving updates and was also pretty well reviewed until people started giving it bad ones when palworld released.
I haven’t tried it yet but it seems like a more polished Ark and that game is a massive hit despite the developers being just outright terrible.
He really got me interested in the game tbh, I’ve been craving a “maintain and live in a vehicle game” ever since I experienced the Cyclops in Subnautica and maybe this ends up being a similar loop.
Someone must have signed off on this and thst person should have gotten jail time IMHO.
Long time ago RPG used to refer to pen and paper RPGs like dungeons and dragons by default. When pc games using these systems got made, like baldurs gate, they were referred to as cRPGs to distinguish them.
Nowadays video games are so popular that when someone says RPG it means the computer game, but due to tradition / nostalgia CRPG is still used to describe the genre of games inspired by the pen and paper RPGs.
I think I still prefer owlcat games overall but damn, I really like how streamlined BG3 is. I do not miss the infinite buffing and pre-combat preparations that pathfinder boils down to in the end - and despite this I still feel like combat in BG3 is more tactical and I have more choices every turn in the end.
How far into it are you, allegedly it drops off a lot in the second half?
Dunno what you mean, the VA is excellent - especially if you consider it’s only a few people doing an absolutely huge range of voices.
The main story is interesting if a bit self indulgent (I liked it tho) but the real meat is all the side stories and mini endings IMHO. You’ll definitely want to replay it over and over again for those, the main story you can see within a few hours.
What’s wrong with Heroic launcher? Being a linux user you should be used by now to workarounds and alternative solutions to various problems, so why is that tool (that is pretty good and can even be used on steam deck) a deal breaker? That small inconvenience pales in comparison to benefits of DRM-free games and not supporting a monopoly IMHO.
We’ve been really lucky that Steam hasn’t been enshittified yet but it’s just a matter of time, so I am happy that alternatives like GOG exist, and yes = even alternatives like Epic. Doesn’t matter if my library is spread around if I can just launch anything from playnite anyway.
I’ve been using logseq for a few months now, can you go into more detail why you switched to Joplin? You can also just stick to pages rather than the journal with logseq (it’s mostly what I’ve been doing) so I’m not sure from just that comment what’s the benefit of Joplin.
It’s still pretty rudimentary with bad wasteful UI design in a window that doesn’t remember when you resize it, requiring tons of clicks to access, and still has bugs (not showing name or size of some mods). Still no advanced features like modlists or versioning, or showing dependencies in this UI or anything of the sort.
Can’t believe we had MO2 and similar software like a decade ago and big multi-million/billion companies still struggle with the basics. I really wish workshop stopped being used so much and we go to FOSS or at least more open solutions like thunderstore.
Lack of moderation, and even if one instance does put in the effort to curate - you just get the link from a different instance anyway because the OP cross posts to a dozen of them.
I get that it’s really easy to be negative and jaded about it but cmon, I just want more (good) MMOs to play. Hello Games has both the budget and the experience to make it a good game, and the fact that they are trying to do it in a pretty struggling and stale genre is commending IMHO.
Of course I’m not preordering or believing anything they say until I see it for myself, that goes without saying - but we shouldn’t actively root for them to fail like many of the comments here are seemingly doing. Let’s not be “those” always-negative online people just looking for a reason to hate, I’m sure this game will finds its audience the same way NMS did eventually and I personally hope I’m one of them.
Why was there even pressure to deliver if the official API wasn’t even out yet? I thought they were just working on UI and basic functionality until they can plug in the API, so if anything they had more time and leisure than if everyone were screaming “i need it now”. It seems more likely they just bit more than they could chew and decided to give up the app development since it ended up being harder than they thought (and that’s completely fine to do). You don’t really make an app like this overnight, especially if you have no prior experience doing it.
Is Matrix’s problem just the large scale? I thought it worked relatively well if you’re just using it for personal needs like smaller servers and personal bridges.
Mistlands update was the only big one, maybe hearth and home can be called big due to the new foods and combat changes but honestly, it’s a regular monthly patch in any other early access game. I’ve seen more additions for Against the Storm in a span of few patches than I did in Valheim in all 3 years combined.