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Joined 1 year ago
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Cake day: June 8th, 2023

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  • Kaldo@kbin.socialtoGames@sh.itjust.worksSteam keeps on winning
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    10 months ago

    What’s wrong with Heroic launcher? Being a linux user you should be used by now to workarounds and alternative solutions to various problems, so why is that tool (that is pretty good and can even be used on steam deck) a deal breaker? That small inconvenience pales in comparison to benefits of DRM-free games and not supporting a monopoly IMHO.


  • Kaldo@kbin.socialtoGames@sh.itjust.worksSteam keeps on winning
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    10 months ago

    We’ve been really lucky that Steam hasn’t been enshittified yet but it’s just a matter of time, so I am happy that alternatives like GOG exist, and yes = even alternatives like Epic. Doesn’t matter if my library is spread around if I can just launch anything from playnite anyway.



  • It’s still pretty rudimentary with bad wasteful UI design in a window that doesn’t remember when you resize it, requiring tons of clicks to access, and still has bugs (not showing name or size of some mods). Still no advanced features like modlists or versioning, or showing dependencies in this UI or anything of the sort.

    Can’t believe we had MO2 and similar software like a decade ago and big multi-million/billion companies still struggle with the basics. I really wish workshop stopped being used so much and we go to FOSS or at least more open solutions like thunderstore.




  • Why was there even pressure to deliver if the official API wasn’t even out yet? I thought they were just working on UI and basic functionality until they can plug in the API, so if anything they had more time and leisure than if everyone were screaming “i need it now”. It seems more likely they just bit more than they could chew and decided to give up the app development since it ended up being harder than they thought (and that’s completely fine to do). You don’t really make an app like this overnight, especially if you have no prior experience doing it.