The point is that I knew how champ worked from the rift but here you don’t.
The point is that I knew how champ worked from the rift but here you don’t.
Don’t get misguided by the word “buff and nerf” I don’t care about pachnotes since those are 5%dmg changes to a spell or something.
This is 40% less DMG deal to enemies on every spell That’s insane it should be known in the lobby
Where?
Mobalytics does the same I’ve just found out.
Ehm? That was not my point
I got a better one for you People say “Ziggs is top champ with nerfs cuz he destroyed turrets well and kills minions” Like that even preferable or fun.
I guess we can all agree such important information should be visible in the lobby. I don’t push much against the debuffs rly just the hidden nature of them.
That is true but nerfs are like 2% DMG This is 20% to every spell, you shouldn’t have to remember both nerfs and aram buffs
reducing the likelihood i think would be a great idea
I have a suspicion they are already doing it there are champs that are rly hard to roll and some appear over and over. I would need more data on that but its hard to do solo.
I talk about customs where increased mana regen wasn’t a thing
And that’s what players who play aram feel But most are like 55%winrate he’s top champ nerf him more. This is what happens when you only look at the numbers.
we are a dying-out type of player man… most players now want it to be balanced
they introduce problems by adding things like “mana regen” and then complain that mages have too much poke… It wasn’t an issue on customs
what would you say about ashe having 40% winrate and nefs?
it’s never been poke or die
poke teams usually got destroyed by engage teams
I didnt lie? Since the post I’ve been comparing what we have now to the time when aram was a custom game on training map