So I guess everyone who plays Aram knows that some champs are buffed and debuffed as to “balance them” and maybe it was frustrating for some of you to pick your favorite champion just to realize you got 80%dmg dealt -20 haste and 120% dmg taken.
Why isn’t this information disclosed in the lobby?
I really think honesty is the key here I love playing aram but after getting to fight stuff like [redit example] Ashe vs qiyana (Ashe deals 90% damage, qiyana takes 90%… This works out to Ashe dealing no damage to Qiyana a champion that stay invisible for 80% of her fight ).
I just can’t take it… I’m just scared that I’m going to get a champion with 80% dmg and do nothing to some champs with less dmg taken.
You can say that if they do so… people won’t pick champs with 80% less dmg but well… that’s their bad design and making it transparent would prove how bad it is even more.
I’m… an old player I played ARAM before it was even a game mode. This mode was always about fun and testing builds and weird things … NOT THIS.
For now i will probably use the website to never go under 100% dmg.
I’m pretty sure I can use some of the buffs to make weird builds like ADC bard since for some reason the guy has 115%dmg Imagine a fight bard vs Ziggs There is no way to win, one flash and ziggs gets one shotted by lethality first-strike build
>You can say that if they do so… people won’t pick champs with 80% less dmg but well… that’s their bad design and making it transparent would prove how bad it is even more.
The 165 champions are balanced for 3 lanes, jungle, dragon and baron… Simple logic dictates that the game must be rebalanced when all of those are stripped down to one lane. Dumbest take I’ve seen ever, I’m glad ARAM is no longer poke or die.
it’s never been poke or die
poke teams usually got destroyed by engage teams
These aram balance changes are healthy and are needed. (you can’t remove them) You can make them more known ofc as it will help you to pick your champion. And none would Q for aram to find enemy team has ziggs, MF, lux, cait, xerath and killing your team from miles away. I do like ranged champions more than melee in general, but nerfing long range poke is good for the game health.
For buffs they first buffed every champion till it has 50% damage. Even if it was 20% more damage and 80% damage taken like akali at some point. Then they lowered these buffs and put some tenacity here and there, then lowered them again to buff energy regen. They don’t want it to be giga damage with giga defense. Which is great.
Most people don’t know that non ultimate skillshots deal less damage as they fly. For example a pointblank jhin W will deal more damage than max range W.
Buffs & Debuffs in ARAM Should be visible in the LOBBY
Yes
or removed
Lol
Because, the point of the nerfs isn’t so people don’t play ziggs, ziggs is still good, he still fits thematically well in aram, the nerfs are just so he isn’t overwhelmmingly strong.
If they showed the nerfs, his playrate would quite litterally die, even though ziggs isn’t bad at all
You will never go under 100% damage…? You’re just gonna miss out on every champion thats innately good in aram for the most part, because a ton of the nerfed champs are some of the better ones, which is why they are nerfed a little
I believe the changes are explicitly stated in the lobby is because the changes are intended to have the champion feel the same in ARAM as they do in Summoner’s Rift. So essentially there would be a net “no” changes (change champ numbers, but ARAM behavior is different so they neutralize)
The buffs and debuffs would be misleading because the champions with the heaviest nerfs are usually the strongest champions in the mode.
Case in point Ziggs is still easy mode because it’s so hard to push or engage against him, but here you are sweating over 42% winrate Qiyana.
Aram needs to cut off shields by 50% I fucking hate facing Sett with Karma who just kills me through basedamage because he only builds HP it’s so disgusting
idk about the debuffs being entirely removed
i do think they should just get rid of damage dealt nerfs and buffs and fully index into + and - damage taken to make it easier to follow
In the last 5 or 6 years I have played with my bride ARAM almost exclusively. Thousands of ARAMs, more than we are proud of.
I think balancing is necessary. There are certain champs, mostly ranged spambots (Ashe, Ziggs, Lux, and the list goes on), that are S tier picks even with -15% dmg and other nerfs. Sometimes even in the current system the game is decided in the champ select, I definitely do not want to face non-balanced Ziggs sitting under his turret and zoning me to our inner turret.
On the other hand, I would really like to see the balance numbers in the champ select. Sometimes the nerf are overkill and the champ is hot garbage. Or I just don’t want to pick certain champs at +20% dmg take. Let me decide while knowing the full picture, instead of getting surprised in game, that I’m shooting wet noodles and a mild fart can delete my healthbar.