Yes, I believe all the UbiArt games did. I would defend all three of those and wish they didn’t slip into the wind
Better than butt stuff
Yes, I believe all the UbiArt games did. I would defend all three of those and wish they didn’t slip into the wind
I mean, hey, refunding is at least a cool thing to do. Should be the bare minimum, but tons of publishers seem to just take the money and run.
I feel like lukewarm is the best Ubisoft has managed in about a decade now so seems like it should have been within expectations.
This game had a lot of good ideas but I feel like it was failed by limitations of the AI. It thoroughly went from scary to frustrating for me. The alien would regularly get into patrols where you had no chance of sneaking by, it would move along with you even if you were being stealthy just so that you weren’t fully rewarded for sneaking away, and the number of fake out endings got tiring.
I mean, 30k daily users and 45th most popular on Steam isn’t something to sneeze at. There was going to be a drop regardless so staying that popular is pretty good.
Wouldn’t be surprised at all if they are legit downloads. Gaming feels like a high tier way of recreation when outside is off limits. You can only build so many snow men before it becomes old
The biggest thing holding me back from getting one has been the console lock. I have a PS5 but would want to use it on PC more. I’ve thought about saving for an Index but know that the moment I buy one is the moment they announce Index 2
Really wish Sega would experiment a bit with lower budget and lower stakes games with these dormant IP… Crazy Taxi could be great but I don’t think it will be a smash success. There’s plenty of room for more good middle shelf games which I think this would be perfect for.
Not to defend this game in particular, but criticizing a game for its length vs cost alone is a bad trend that leads to Ubisoft-esque bloat and padding. There are plenty of shorter games that were well worth the price (Revengence, Titanfall 2, Portal 2, hell, most of Valve’s full single player games to name some)
Why the fuck didn’t I do this years ago?
Because it is quite hard, especially to get momentum going and OP should be proud of the achievement.
NY main criticism as an observer is that they don’t seem to use anything except for the Minecraft aesthetic, as if that is the key to what made Minecraft popular. You’d think these games would have some building aspect to them.
Which is weird because they don’t seem to understand a lot of the appeal of Minecraft and tend to boil it down to the aesthetic. When seeing talk of Minecraft dungeons, I was amazed that there was no dungeon crafting tool. Seems like it would have added a ton of value to a game and made it far more related to a game about… crafting.
All of the network features, to my knowledge
I expect a large amount of this is the disastrous Xbox One launch as it was an exclusive there for a while. The PC release having features stripped didn’t help, but I imagine the idea of investing additional money at that point felt like throwing good money after bad. I mainly hope that Insomniac doesn’t become just a Marvel studio, though.
They’re probably waiting for The Last of Us Remastered Remastered for that
If the number was high Sweeney wouldn’t shut up about it, so we can guess it is low.
Every time I think about going back to this game I remember that so much of it is walled off. Hard pass every time.
A Sonic the Hedgehog game? How would that even work? He’s too fast I say!
Unfortunately, creative industries are notoriously difficult to get into and so anything that will help someone “get their foot in the door” will seem attractive to those who dream of getting in.
Ah yes. If there’s one thing that the Playstation has been known for over the years, it’s been a very narrow selection of games to draw from.