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Cake day: October 28th, 2023

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  • Unfortunately starfield for me. I still played it for 15+ days of play time. I’d be lying if I didn’t say I enjoyed my time. However due to so many bugs and shallow mechanics I haven’t played it in almost a month if not more.

    I enjoyed ship building and basically everything else that I did was secondary, just to afford it. Ship combat felt shallow and so building was really my only focus. The exploration, crafting, outpost building and in some ways even ship building all felt half cooked. Crafting and outpost building are the worst offenders and are easily compared to fallout 4, both have essentially the exact same system, but fallout 4 has so many more options in both regards(why do melee weapons have no mods or upgrades in starfield?). Weapons and armor in starfield are also severely limited in number compared to other bsg titles and even the uniques are just reskins of anything else that’s available.

    I did somewhat enjoy exploring planets and the random points of interest initially, but seeing the same military outpost 5 times on the same planet was annoying. Or having to go through the same exact cryolab 10+ times for story related missions felt like a chore along with the temples. While there were a variety of different poi, a military outpost, research station or civilian outpost on one planet, was mostly of not exactly the same on multiple other planets.

    I really wanted starfield to be the next bsg title I could sink countless hours into, but it feels lacking in so many areas its difficult to want to keep going back to it over other more engaging games. I know mods for the game will help make it better over time, but Bethesda needs to stop leaving it up to the community to make their games better. Skyrim and Fallout 4 both hold up to this day without mods, but starfield doesn’t feel the same way at all only two months after its release.