I’d guess that there’s a lot of complexity involved in constructing deep mechanics with emergent gameplay properties, that at the same time don’t bog down the player by bombarding them with things to micromanage.
Animism and Antinomy from Touhou’s game titles. (Antinomy of Common Flowers and Subterranean Animism.)
I really love fear and hunger but don’t mesh with the community’s obssesion with shipping and porn.
This looks like the setup for a geriatric twitch streamer.