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Cake day: July 16th, 2023

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  • Well, in the case of Silksong specifically, an early announcement was all but inevitable, as it was originally a stretch goal that got turned into its own game. Even with their apparent preference towards minimal communication, they had to explain what’s happening if they didn’t want to appear like fraudsters.

    Generally, I wouldn’t even be opposed to early announcements, as long as the devs were transparent about the status of the project and made it clear in which capacity the game is currently being worked on.











  • Since the end goal is to post a video to YouTube, you will have to create a video file. Personally I would probably just be lazy and upload the large file, since YouTube is going to reconvert the video anyway.

    That said, to optimize the file you need to know how videos work, specifically key frames. Speaking generally, when a video gets encoded, it doesn’t add the whole image for each frame. Instead, it only does that when the current frame is a key frame, and then only stores the difference to the previous frame for every regular frame. There’s a lot of different strategies when placing keyframes, like every X seconds, when the scene changes, or both. This is usually you can change somewhere in the encoding settings of the application you’re using. You will need to use a codec/format that supports interframe compression though, so avoid AVI and MJPEG.

    So the TL;DR is: Try to decrease the amount of key frames as much as possible, maybe even down to only one if possible.


  • It’s a completely different game and genre, but that’s exactly what made the space exploration Outer Wilds so great: One seamless solar system, fully handcrafted with literally zero filler content. Not even a single location. No matter what you find, it’s always meaningful and connected to other things in the game.

    Of course, that doesn’t mean it’s the only way, but it really highlights the limits of procedural generation.