Sorry, misread that part. I was referring to plugins, which can increase CPU usage, and backend, which you can choose between vencord and webcord.
Sorry, misread that part. I was referring to plugins, which can increase CPU usage, and backend, which you can choose between vencord and webcord.
What did you switch to, what memory usage consumption caused pause and what settings were you using?
Ive been using armcord with the vencord base, it’s super solid and not as resource intensive.
What phone are you getting 1% over night on with Graphene?
There goes PlayStation quality…
CoD or PuBG, theres no way those US school shooters haven’t played that yet.
Depends on the game, but I don’t usually pick up current gen for a bit. Unless you count Switch Emulation?
It has gotten much better in the last 7 years. I will say that I usually test 1.5× or 2× my resolution if possible, which can to be less taxing depending on the engine, as I’m always trying to eek out a little extra on my 970.
I was talking about other frame important games, not FPS. I’m talking about games with rollback and no more than a frame or 2 difference.
I see… but isn’t virtually all of the pathfinding deterministic based on the seed + inputs of up to 4 people? How would it be more difficult than fighting game rollback, where you have 2-4 players that need to have sub 2frame accuracy?
Volume what? Mute?
Have you tried a backless bench?
Networking and keeping in sync is far more difficult for an rts than any other type of game.
How so? Wouldn’t a game where thousands of people on a map require syncing, while the movements of CPUs would be more deterministic?
MM3D is a good example of why they should’ve kept lying when they announced it and never released it.
Read the article, then read any article about wfh written by any management. They parallel.
The onus is on you to back up your claims, but also thank you for providing a “good” source finally. The second one was just a BS article that is, again, corporate speak for “avoiding ways to pay for the talent,” but the UK one actually had useful information.
IT executives see the talent shortage as the most significant adoption barrier to 64% of emerging technologies…
Gaming is not one of these. In fact, the gaming industry is not IT at all.
“I promise that I’m really doubling down this time,” they say for the bazillionth time. Should’ve saved it till after the Kill the Justice League servers have been shuttered, or at least until all the reviews talk about how bad the game is.
Did you read the article? They complain about not having someone that does everything (literally calling them unicorns), but also a suspicious lack of talk of wages.
Amidst these cuts, companies are still struggling to find all the technical talent that they need to drive newer, more innovation-focused initiatives.
Uh huh, they can’t find the specific “talent,” which is really code here for “no wfh.” This isn’t talent, they’re angry that people aren’t grovelling at their feet and taking paycuts for what they’re worth.
Tech companies must do more than simply attract workers who already have valuable skills, they must develop them, too.
Here we go, there’s no way you read this. The issue is that the industry is demanding skills without investing in it, not lack of takent.
Grind your rank instead.