After 2nd item it becomes almost impossible to get away from this champ if he ever hits you with a Q.
This level of stickiness should not be allowed, it’s just frustrating.
August:" Zed is frustating cause instead of just killing you when you get ulted he takes like 5 seconds before killing you, and people don’t like to have their time wasted and would rather get 1 shot".
If you people knew this, then wtf is k’sante? the moment you get hit by a single Q you are basically dead but it only takes 30 seconds of permaslows and knock backs and your character getting dragged around the map without your consent.
also why does a “Tank” do more damage than a juggernaut like Mundo?
First of all, having a perma-slow on a champ like Gnar that has ranged AAs, courtesy of an Item called Frozen mallet, is very different to having a perma-slow by hitting multiple abilities in a row from melee range. With Gnar its just straight toxic because hes ranged, he gets speed up when attacking you and he gets tons of magic damage from his W while doing so. You LITERALLY cant get away, because you are slower, hes faster AND he deals tons of damage while doing so and if you hard-engage he becomes mega.
Secondly, Ksante does not deal more damage than Mundo unless he ults, which causes him to lose a big chunk of his tankyness and not be a tank anymore but become a full-on bruiser, as which he is SUPPOSED to deal more damage than champs like Mundo.
Thirdly, its a very big difference being delayed one-shot by Zed’s ult and being slowly drain-tanked by Ksante over 20 or 30 seconds. In Zed’s case he marks and combos you and then disappears, leaving you no chance to do anything to him while you wait for the burst to pop you. This is frustrating. In Ksantes case, he has to permanently stay in melee range to deal damage to you over extended periods of time, giving both you and your team a very fair chance to do something against it.