Champions with true damage:

Ahri (Q)

Amumu (passive)

Aurelion Sol (E execute)

Bel’Veth ®

Camille (Q)

Cho’Gath ®

Darius ®

Draven ®

Fiora (passive + R)

Gangplank (passive + R)

Garen ®

Gwen (Q)

Kog’Maw (passive)

K’Sante (passive)

Lillia (Q)

Master Yi (E)

Olaf (E)

Pyke ®

Rek’Sai (E)

Sett (W)

Syndra (W with fully stacked passive + R execute)

Twitch (passive)

Urgot (R execute)

Vayne (Q)

Vel’Koz (passive)

Yone (E)

Zoe (E)

  • matlab2019bB
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    10 months ago

    Things I think should have true damage if they must:

    Void champs - sure they’re from a different realm maybe they’re powered differently.

    Olaf and sett - they have to sort of trade their hp for the damage which makes playing better. Imagine you take 100hp to Olaf e and they take 50dmg due to mitigation then that spell is useless.

    Executes - true damage sure, it’s more like threshold so perhaps not true damage.

    Damage amplification- there’s no other way to amplify this. If you say this makes to others do 10% more damage but then have to factor resists it might only be 7%. That’s hard to calculate as a player.

    Things that shouldn’t be true damage

    Darius ult - it’s still just his axe, should he physical damage.

    Gp passive - it’s just regular fire

    Ksante - not sure why he needs it

    Twitch passive - it’s just poison