Champions with true damage:
Ahri (Q)
Amumu (passive)
Aurelion Sol (E execute)
Bel’Veth ®
Camille (Q)
Cho’Gath ®
Darius ®
Draven ®
Fiora (passive + R)
Gangplank (passive + R)
Garen ®
Gwen (Q)
Kog’Maw (passive)
K’Sante (passive)
Lillia (Q)
Master Yi (E)
Olaf (E)
Pyke ®
Rek’Sai (E)
Sett (W)
Syndra (W with fully stacked passive + R execute)
Twitch (passive)
Urgot (R execute)
Vayne (Q)
Vel’Koz (passive)
Yone (E)
Zoe (E)
Things I think should have true damage if they must:
Void champs - sure they’re from a different realm maybe they’re powered differently.
Olaf and sett - they have to sort of trade their hp for the damage which makes playing better. Imagine you take 100hp to Olaf e and they take 50dmg due to mitigation then that spell is useless.
Executes - true damage sure, it’s more like threshold so perhaps not true damage.
Damage amplification- there’s no other way to amplify this. If you say this makes to others do 10% more damage but then have to factor resists it might only be 7%. That’s hard to calculate as a player.
Things that shouldn’t be true damage
Darius ult - it’s still just his axe, should he physical damage.
Gp passive - it’s just regular fire
Ksante - not sure why he needs it
Twitch passive - it’s just poison