I used to change discord orb a lot depending on who I was targeting (if supports were on sight, if I was suddenly being flanked, if my team needed to melt the opposite tank…). Right now is an absolute mess because it might be possible or not. The UI is not the best for tracking who I discord orbed already.
Since the new changes I’m trying hard not to spam discord orb just because and do it carefully and holding it till the “right moment” just sounds counterintuitive for Zen. I don’t understand why they didn’t nerf the amount of damage increased done by the orb instead or even make tanks untargeteable or something like this. Waiting a million seconds to put an orb again is terrible.
I really don’t understand why they aren’t just applying the sleep dart treatment (making them less effective against tanks) to other abilities like anti-heal, discord orb, hinder, hack, etc.
If they’re such a big deal against tanks, why not just make them less effective against tanks and that’s it? Why make them less effective against the other roles that they weren’t an issue against in the first place?
The Blizzard balancing team obviously does not understand their own game and it shows. They should get input from people who actually play the game.