I used to change discord orb a lot depending on who I was targeting (if supports were on sight, if I was suddenly being flanked, if my team needed to melt the opposite tank…). Right now is an absolute mess because it might be possible or not. The UI is not the best for tracking who I discord orbed already.
Since the new changes I’m trying hard not to spam discord orb just because and do it carefully and holding it till the “right moment” just sounds counterintuitive for Zen. I don’t understand why they didn’t nerf the amount of damage increased done by the orb instead or even make tanks untargeteable or something like this. Waiting a million seconds to put an orb again is terrible.
I never got yhe rapid discord achievement and now it may be impossible
I don’t mean to flex but I just got it yesterday. It’s still possible you got this!
Fine i will queue zen all day until i get it!
I main him and have already gotten used to not spamming it, but people get discorded, break Los and then they’re fine for 7 seconds.
What I’m starting to do that’s kinda working (also related to them nerfing his orb range) is play closer to front and discording someone already being attacked. Or discording whoever dives me and they tend to back off cuz it’s worth it to be safe for 7 seconds.
But yeah forget ever discording a moira or reaper, they get out of it and wraith and fade are both on a cd short enough for them to always have it for discord.
comments full of non zen players talking about zen changes. if you are real zen player you know the only thing that matters is his volley and kick
Nefing the damage increase would make it the worse damage amplification ability in the game!
haven’t touched him since that change. hope devs can figure out another way to balance zen.
I’m fine with a cool down but I do think 7 seconds is a bit too long, especially with how quickly losing LOS breaks it. 3-5 seconds would be ideal.
Rework him, give him one orb, when it’s on a team mate it heals and provides some damage resistance, when it’s on an enemy it acts as a discord or damage resistance debuff. Give him a new ability to replace his 2nd orb slot. Maybe a self cleanse like kiris but it only works on himself, or maybe quick burst of speed or super jump/hover to help him against flankers
It’s not even bad. He just feel awful to play. I’ve played Zen since launch, it feels like they stripped his fluidity
Fluidity is the perfect word
Once upon a time, you had a backup tank when your main tank got discorded. Maybe there’s a reason for that.
Its a good change done weird
It’s changed to be a more reactive ability.
If you predraw the discord you can get it wasted so you have to wait until you know the enemy is committing and using abilities to use discord
Although they did mess it up by making heroes like tracer impossible to keep discorded.
It should be more than 1 second out of los or 1 second out of all the teams los
Its a good change done weird
It’s changed to be a more reactive ability.
If you predraw the discord you can get it wasted so you have to wait until you know the enemy is committing and using abilities to use discord
Although they did mess it up by making heroes like tracer impossible to keep discorded.
It should be more than 1 second out of los or 1 second out of all the teams los
Use your discord as a Better ping, if you have some teammates already attacking two different enemy discord the one that’s lower on health to basically make your tank and illari target that enemy while dps returns from the spawn, there’s no need to reapply discord if they are dead by the time they try to break los
I love when I can tell zen players are still getting used to the new cooldown for discord, I get discorded for half a second then it leaves me and I know I’m safe for at least a few seconds
Counter to Zen now is just standing behind something. What a shitty change
I really don’t understand why they aren’t just applying the sleep dart treatment (making them less effective against tanks) to other abilities like anti-heal, discord orb, hinder, hack, etc.
If they’re such a big deal against tanks, why not just make them less effective against tanks and that’s it? Why make them less effective against the other roles that they weren’t an issue against in the first place?
The Blizzard balancing team obviously does not understand their own game and it shows. They should get input from people who actually play the game.