Cassidy’s grenade needs to be replaced or heavily reworked before he can receive meaningful buffs. The ability is inherently so unfun to both use and play against that Cass being meta is fun for no one. For minimal effort, they could just make it a standard frag grenade with higher damage and longer range so they wouldn’t have to make new assets, or alternatively they could either bring back Flashbang but just have it slow instead of stun, or even give him a skill-shot lasso ability that heavily slows someone, although either idea could end up going back into the insanely unfun to play against category both Flashbang and Mag Nade are in.
For Hammond, I honestly don’t know. I think a second off his grapple would be nice so he has more freedom in movement, I also wish they’d just remove the grapple timer altogether. Spin-to-win is an incredibly easy strat to counter for anyone above silver, and the game design should be encouraging people to properly play around it rather than nerfing the hero. Aside from that, maybe lower his gun spread to help him secure kills a little better.
Cassidy’s grenade needs to be replaced or heavily reworked before he can receive meaningful buffs. The ability is inherently so unfun to both use and play against that Cass being meta is fun for no one. For minimal effort, they could just make it a standard frag grenade with higher damage and longer range so they wouldn’t have to make new assets, or alternatively they could either bring back Flashbang but just have it slow instead of stun, or even give him a skill-shot lasso ability that heavily slows someone, although either idea could end up going back into the insanely unfun to play against category both Flashbang and Mag Nade are in.
For Hammond, I honestly don’t know. I think a second off his grapple would be nice so he has more freedom in movement, I also wish they’d just remove the grapple timer altogether. Spin-to-win is an incredibly easy strat to counter for anyone above silver, and the game design should be encouraging people to properly play around it rather than nerfing the hero. Aside from that, maybe lower his gun spread to help him secure kills a little better.