Mine is that I liked it more when you couldn’t go above level 30 and you would gather IP (or blue essence for the new people), by just playing the game.
Mine is that I liked it more when you couldn’t go above level 30 and you would gather IP (or blue essence for the new people), by just playing the game.
I am so sick of people who say this crap, because every. single. game. that does this dies out.
There’s a reason games like Smash are still in play and are popular to this day as an entire game series, because they appeal to casuals FIRST while giving competitive aspects to the game that are enjoyable. Smash is designed to be played with your friends, playing a bunch of different unique maps, throwing items at each other like pokeballs, picking your favorite characters, and just having a good time. On the flip side, they also introduced things like Battlefield and Omega stages for each map, allowed you to turn items off, allowed you to use stocks or time, etc. These rules allow for both competitive and casuals to play.
This is the exact reason why most fighting games die out, and that’s coming from a fighting game player. Because there isn’t a casual focus ever in fighting games so when people try to play it without devoting their time to it, it just dies out. And all you have left is the small minority of hyper competitive players.
League has so many opportunities to draw in a wide variety of people and they choose to just stick with competitive. We should have rotating games every week like OFA, Nexus Blitz, URF, etc. We should have community tools to make our own gamemodes like SC2 arcade. We should have PVE content that we can engage with to fully utilize our character’s kits instead of relying solely on PVP, similar to what people were looking forward to in OW2. We should have tons of new content coming out on a fast pace, this is not a hard game to make content for. It’s not like it’s graphically intensive or incredibly complex to a point you can’t make simple stuff.