Rabadon’s Deathcap is a terrible item for mages and shouldn’t exist
The problem with it is it is a GLOBAL item, meaning every single ability power item in the game revolves around this item and is affected by this item. This means that every AP item in the game has to be balanced and designed around this item, meaning they have to be worse items to justify rabadon’s and to prevent that item with rabadon’s from being too overpowered and giving too much stats.
Remove this garbage design and make every AP item better overall. Imagine this item on AD, it would be just as poorly designed. And this is coming from someone who does not like mages at all, hourglass is by far the most overtuned item in the game imo simply by it’s active cooldown, but even with that I think that rabadon’s is worse because hourglass is just one item and only affects one item, this item affects EVERY AP item.
I am so sick of people who say this crap, because every. single. game. that does this dies out.
There’s a reason games like Smash are still in play and are popular to this day as an entire game series, because they appeal to casuals FIRST while giving competitive aspects to the game that are enjoyable. Smash is designed to be played with your friends, playing a bunch of different unique maps, throwing items at each other like pokeballs, picking your favorite characters, and just having a good time. On the flip side, they also introduced things like Battlefield and Omega stages for each map, allowed you to turn items off, allowed you to use stocks or time, etc. These rules allow for both competitive and casuals to play.
This is the exact reason why most fighting games die out, and that’s coming from a fighting game player. Because there isn’t a casual focus ever in fighting games so when people try to play it without devoting their time to it, it just dies out. And all you have left is the small minority of hyper competitive players.
League has so many opportunities to draw in a wide variety of people and they choose to just stick with competitive. We should have rotating games every week like OFA, Nexus Blitz, URF, etc. We should have community tools to make our own gamemodes like SC2 arcade. We should have PVE content that we can engage with to fully utilize our character’s kits instead of relying solely on PVP, similar to what people were looking forward to in OW2. We should have tons of new content coming out on a fast pace, this is not a hard game to make content for. It’s not like it’s graphically intensive or incredibly complex to a point you can’t make simple stuff.