Using Wine (master) + esync + vkd3d-proton.
Mouse input is broken as expected (it’s still missing some needed features).
Using Wine (master) + esync + vkd3d-proton.
Mouse input is broken as expected (it’s still missing some needed features).
I’m not too savvy when it comes to these wine integrations, is it something that Code Weavers can implement in their fork of wine or is it something that you are able to use ONLY when running games directly thru wine, and not proton?