The mission structure being wildly limited, maybe some of the most handholdy games ever made, worked well for RDR2 since the vibe it was going for was it playing out a Western movie, and you’re an actor who needs to play your role or else do another take.
But that does not work AT ALL for GTA5, which was the same thing. That’s not what Grand Theft Auto is, was, or should be. It’s in the name, freedom from the law to do whatever you want. The open world was almost totally pointless. Despite its existence it played like a linear setpiece shooter like Uncharted (Or Mafia 1/2 for a more exact match) but should play like Breath of the Wild.
The mission structure being wildly limited, maybe some of the most handholdy games ever made, worked well for RDR2 since the vibe it was going for was it playing out a Western movie, and you’re an actor who needs to play your role or else do another take.
But that does not work AT ALL for GTA5, which was the same thing. That’s not what Grand Theft Auto is, was, or should be. It’s in the name, freedom from the law to do whatever you want. The open world was almost totally pointless. Despite its existence it played like a linear setpiece shooter like Uncharted (Or Mafia 1/2 for a more exact match) but should play like Breath of the Wild.