I wish they’d just move away from this gimmicky close-mid range playstyle that no one enjoys. It’s just wild how hard he is outranged by other mid range heroes. There’s always the comparisons to Ashe when you mention his terrible range, but we have to look at his power level compared to all hitscan. Even the support hitscans outdamage him at range.
Baptiste at 25-45 which is what Cowboy used to have
Bastion, Soldier, Ashe, Illari are at 30-50
Widow and Sojourns alt fire are at 40-60
Ana with no falloff
No one that plays this hero wants to play him as a close range hero. It’s all about clicking heads at mid to long like other hitscans and similar heroes. Longer range projectile heroes like Sojourn and Hanzo are pretty strong and it’s hard to contest them with the falloff too.
They could remove magnetic grenade and fan the hammer but give him back the range and this hero would feel infinitely better and more fluid
True, but I’m not a fan of the idea to make him just a mid-range hitscan and nothing more. Not when every other mid-range hitscan either outclasses him like Ashe and Sojourn, or does what he does and more like 76, Allari, and even Bastion* to a degree.
TBH, I think leaning more into that close-range brawler shtick they were going for with stuff like the extra HP, damage resistance on the roll, and even his magnetic grenade on release would be the best option.
I can imagine it now; a hitbox increase, 250 HP, some sort of self-healing, and his fan-the-hammer being converted into a full damage 3-Shot burst with a cooldown and the ability to hit headshots.