So I was playing a ranked game and randomly two teammates decide they have had enough and leave the game entirely even though we were in a really good spot. Anyway, the game goes on for another 15 minutes and ofcourse, the enemy team stomps us 5v3. How in the hell is it fair to lose MMR that game? Okay sure, let the enemy team gain MMR normally, but why in the hell should my rating suffer because of two knuckleheads that made the game literally impossible to win.

  • MeloY123B
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    10 months ago

    Life isn’t suppose to be “fair”, some win the lottery and most don’t. Not everyone is born as the child of Elon musk or bill gates.

    • _B_R_A_N_E_OPB
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      10 months ago

      We are talking about Dota my guy, not life. Mitigating MMR loss after a game like that isnt really rocket science, its more so just Valve being lazy as usual.

      • MeloY123B
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        10 months ago

        ? Isn’t playing Dota not apart of life?

  • OtherPlayersB
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    10 months ago

    Okay sure, let the enemy team gain MMR normally

    Doing this leads to huge MMR inflation across the board because the system is now unbalanced. You also open up the option for boosters to play in groups and if it looks like they’re going to lose they just have a sacrificial account abandon.

    It always sucks in the short term when this happens, but in the long run it balances out with an equal number of free wins and not doing it makes things worse overall.

    • doperinnoB
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      10 months ago

      Doing this leads to huge MMR inflation across the board because the system is now unbalanced.

      If someone leaves after fb and that team wins. It creates imbalance aswell. So 6 people lose mmr and 4 people gain mmr. So the deflation factor is there.

      But no inflation factor. Also if people just leave and u lose mmr thats not a correct way to calibrate ur skill

      • OtherPlayersB
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        10 months ago

        If someone leaves after fb and that team wins. It creates imbalance aswell. So 6 people lose mmr and 4 people gain mmr. So the deflation factor is there.

        It’s more about scale of the imbalance, since as you notedd there are already factors like 4v5 teams winning or players being capped to 1 MMR on the lower end that impact the economics of MMR.

        The big differences are that most of those scenarios only have like 1/10th the impact (for example 1 player vs 4 then figure like a 60/40 uphill win) a flat “you have a leaver you don’t lose MMR” policy would, and that they aren’t easily abusable in the same fashion.

    • _B_R_A_N_E_OPB
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      10 months ago

      I doubt this is whats stopping boosters from going rampant. Boosters already exist in Dota and the only thing currently in the game to stop them is the measly “Smurfing” report option which from experience never worked even in cases of obvious smurfing.

  • Fuzzy_Cupcake09B
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    10 months ago

    I agree, such games should not result in mmr loss. Also for games when it’s identified with reviews that someone was griefing the whole game.

  • Capable-Year9741B
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    10 months ago

    It is not fair, it happens to all of us and we have no control over it, honestly you need to learn to deal with it and move on. Yesterday I had a game were some guy didnt get his role, so he went down mid, fed first blood and abandoned, giving us all -30 mmr in 2 minutes. Realistically what can we do? Nothing, unhinged people like that will always exist, but if you climb enough mmr you will encounter them less and less. Just learn to move on from those things without giving it too much thought as much as it sucks to think about it that way.

  • verytoxicbehaviourB
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    10 months ago

    You can’t do shit about it. People here will say oh long term, short term, give you all sorts of bullshit motivational speeches and tell you how it’s fine , you suck ( which is probably true, but really doesn’t matter) - reality is that you need to spam A LOT of games.

    Look at grubby, bot mmr to Immortal with 52% winrate. You will get griefers especially in low mmr and sometimes they are not “griefers” per reddits standards , but will pick non-meta, useless heros , lose 2 lanes, you will get ganked , chased around jungle in yours until you lose eventually.

    Until higher mmr you will get streaks of people who will play for “fun” - read pudge 5 , lion 5, literally auto loss picks that will watch how every single building falls or just straight up feed 10 kills in 5min. You should not give a fuck, you can’t change it , you can’t do shit about it, focus on your own game, improve slightly, keep a good 51-52% winrate , you will climb over the period of a year.