I wish they’d just move away from this gimmicky close-mid range playstyle that no one enjoys. It’s just wild how hard he is outranged by other mid range heroes. There’s always the comparisons to Ashe when you mention his terrible range, but we have to look at his power level compared to all hitscan. Even the support hitscans outdamage him at range.
Baptiste at 25-45 which is what Cowboy used to have
Bastion, Soldier, Ashe, Illari are at 30-50
Widow and Sojourns alt fire are at 40-60
Ana with no falloff
No one that plays this hero wants to play him as a close range hero. It’s all about clicking heads at mid to long like other hitscans and similar heroes. Longer range projectile heroes like Sojourn and Hanzo are pretty strong and it’s hard to contest them with the falloff too.
They could remove magnetic grenade and fan the hammer but give him back the range and this hero would feel infinitely better and more fluid
I say give him a smidge more range like even 5 meters, tune the falloff curve so at max range you are doing 20 to the body, 40 to the head, reduce the cooldown on roll, and make nade an aoe like dynamite, but doesn’t do damage over time/ only sticks to a target on actual contact. Nade can still be used in a brawl but requires more skill + gives him some cc while outranged. More roll uptime means more reloads and survivability with his movement and damage reduction + encourages more strategic use for damage reduction. And the slight buff to range, if nothing else, keeps me from raging at my screen when I shoot a support 4 times and do nothing.
it’s already 21/42 at max range. maybe upping it to 40% instead of 30% would allow 4 taps at max range. pretty good suggestions in your post but realistically none of its going to happen.
i feel like for a while he’s going to just get no changes or just really irrelevant ones like mag nade cool-down or some other gimmick added to his roll