After 2nd item it becomes almost impossible to get away from this champ if he ever hits you with a Q.
This level of stickiness should not be allowed, it’s just frustrating.
August:" Zed is frustating cause instead of just killing you when you get ulted he takes like 5 seconds before killing you, and people don’t like to have their time wasted and would rather get 1 shot".
If you people knew this, then wtf is k’sante? the moment you get hit by a single Q you are basically dead but it only takes 30 seconds of permaslows and knock backs and your character getting dragged around the map without your consent.
also why does a “Tank” do more damage than a juggernaut like Mundo?
Regarding K’sante damage 2 things
His damage is problematic because it’s a combination of the worst design possible.
He is a Warden Skirmisher.
Wardens are champions which have High Damage early game (the highest in the entire game) but as a trade off have poor scaling.
Skirmishers have one of the best scalings in the game, so they have high 1v1 damage output.
See the problem?
K’sante entire problem is that EVERY SINGLE issue that he has, is created on the basis that the weakness that he is supposed to have either as a Warden or as a Skirmisher, is nullified because of the strenght he has a Warden or as a Skirmisher.
Wardens have one of the worst mobilities in the game and poor cs.
Skirmishers have one fo the best mobilities in the game and good cs.
Skirmishers offers low utility and have poor survavibility outside of being in duels.
Wardens have high utility and high survavibility.
Literally the only weakness left, is the Warden conditional CC, which in his case doesn’t matter, because he can enables his conditions in the wave.
We joke a lot about how poor designed Zeri and Yuumi were, but K’sante probably is the worst desisgned champions ever, champion literally has no weakness on his kit, the weakness on his kit are literally required to be fabricated by nerfing him to the ground.