As someone who mains both of these when I play support I am really surprised by the number of posts, threads, memes, etc. and people just crying about the greenade recently.

We can all agree that it is probably the best cooldown in the game or at least the most impactful in 5vs5, whoever the fact that there is a character with a cooldown that negates the grenade and also as a bonus has another cooldown to teleport to a teammate (which in this case will probably be the tank) and just Suzu them back really just makes the usage and timing of the cooldown a skill on its own and is much harder to use effectively than people are willing to give credit for. Like I myself make stupid nade plays all the time and other Ana players waste them too, like a good nade can turn the tides of the fight but those are much rarer than people act in your regular non GM/Top 500 match

A Kiriko with good cooldown management will absolutely make your life miserable as Ana (I would honestly just mirror them at that point) and then on top of that if the opposite team has some good dive heroes and you are playing with your standard randoms Ana becomes unplayable at that point because you basically have to have at least one of the cooldowns ready to go to use it for yourself (do people forget Ana has 0 mobility, unlike most other supports?)

When I play Kiri and the other team has Ana I try my best to stay near the tank, wait until we bait the sleep and use Suzu when the nade is used. Of course, sometimes the other team has pressured us better so I am not able to do it consistently in a match and save the tank but at that point, they are just playing better, it’s not really just ‘Ana op!!!1’’

So if the hero has a direct counter to her cooldown with another cooldown, lacks mobility and can be easily killed in a 1vs1 by a dive dps and other supports as well, why are people still sooo upset about this over anything else in the game right now?

  • LeeUnDeB
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    1 year ago

    Here is a fun and interactive character idea. A dps that deals 500dps with its primary. To balance this obviously op character we are gonna give him a op counter dps thats gonna take only 1% dmg from his attacks. And to make sure this is all balanced we are gonna create every character around the possibility of them being countered by this.

    Sarcasm aside ow has this trend of giving a change that doesnt work, finding something that DOES work and forgetting to revert the other change. I feel that if ana gets nerfed we are gonna have a ton of issues that used to be solved with ana.