Champions with true damage:

Ahri (Q)

Amumu (passive)

Aurelion Sol (E execute)

Bel’Veth ®

Camille (Q)

Cho’Gath ®

Darius ®

Draven ®

Fiora (passive + R)

Gangplank (passive + R)

Garen ®

Gwen (Q)

Kog’Maw (passive)

K’Sante (passive)

Lillia (Q)

Master Yi (E)

Olaf (E)

Pyke ®

Rek’Sai (E)

Sett (W)

Syndra (W with fully stacked passive + R execute)

Twitch (passive)

Urgot (R execute)

Vayne (Q)

Vel’Koz (passive)

Yone (E)

Zoe (E)

  • xObiJuanKenobixB
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    1 year ago

    The main thing about Vayne W that I hate is that there is no scaling required on it from her end, meaning that she can just build LT and full attack speed and proc it a bunch of times in a fight and deal an absurd amount of damage without building any damage.

    On hit overall is fine as a concept because it’s relatively low to make up for the fact that you’re building a lot of attack speed, with the assumption that you’re going to proc it a lot. However, when it’s an uncounterable form of damage that you cannot avoid because it’s all PAC, that’s where it feels completely aids to fight against. For the Vayne it feels great, but both sides are important. This is why Akali is a super fun champ to play and a super aids champ to fight, because they forgot about how it feels to fight against it.

    Alongside that, I absolutely despise that the main counter to ranged top champs like Vayne and Quinn is to have your jungler gank. Making the only way for you to stand a chance in lane against most ranged tops is to not actually play the game but wait for your teammate to hopefully do something so that you can play the game. Other than that, you’re just farming minions for 15 minutes with no real other interaction possible. The reason for this is because their self peel moves are PAC and easy as hell to use.