1 - Put 6v6 mode in Arcade with a 2-2-2 force-lock 2 - Reduce the health points of every tank by 50 to 150HP (depending on the tank) in that mode only 3 - Profit ?

I mean, keep the 5v5, it’s still a fun game although it’s different, I’d still play it to be honest, but just… give us the choice to play between both modes, that’s all.

C’mon… we have wacky modes like Mystery Heroes, Total Mayhem and No Limits… modes which are much more alien than mere 6v6…

So what’s stopping them from putting a single 6v6 mode in Arcade? Is it lack of demand ? Lack of resources because Blizzard is just a poor indie company ? Or maybe just ego ?

PS: to the “jUsT plAY oPeN QueUE” crowd I say the following: “open queue is still 5v5…”

  • TensionHead13thFloorB
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    10 months ago

    How does an essential repost of my post get so many upvotes but mine not a single one 💀

  • ____Maximus____B
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    10 months ago

    Because comp players, who are a good amount of the playerbase, won’t play the 6v6 gamemode because it’s not comp. So there’s already a good amount of the playerbase right there that wouldn’t benefit at all from the extra effort. QP players would be split. Some playing 5v5, some playing 6v6. This would split the community and cause an increase of queue times for all QP enjoyers.

    On top of that, they decided they wanted the game to be 5v5. They wanted this. So having a 6v6 gamemode in any form, would be them taking a step back. This would most likely cause a lot of people to restart the rampant discussion of 5v5 vs 6v6, which would just be annoying for the devs.

    No good reason for them to do it

  • ChochahairB
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    10 months ago

    if they they did the original 6v6, why would they reduce health

  • CennixxxB
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    10 months ago

    Because then they’d be proven wrong and it will show that 6v6 is better and they dont wanna be proven wrong

  • ThaddCorbettB
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    10 months ago

    Don’t worry.

    6v6 will return. And when it does, I will be ready to play goats!

  • drbiohazmatB
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    10 months ago

    Ok so let’s say we got 6v6 in Arcade and people actually noticed it. Generally the only people who would be playing it would be the players who insist 6v6 era Overwatch was perfection, which is now only a very small portion of the community. They could reduce tank health a bit and remove role passives, but they can’t bring in old abilities because the new heroes will be misery when alongside that. I mean, imagine old Orisa and Rein vs current Junker Queen and old Roadhog. Double shield will come back, thus invalidating a LOT of the roster for not breaking both barriers fast enough and not killing tanks fast enough. It’ll be harder to keep both tanks alive too since you’ll go back to supports both having to worry about a tank each, which is awful with some support comps that work with one tank like Kiriko and Lifeweaver.

    But even without making heroes work like they did in OW1, 6v6 would still be really bad with how new heroes are designed. Tanks rely far less on needing armor or barrier than they used to, and supports don’t need to rely so much on having massive healing output as much as utility as they used to.

    If you had Rein, Zarya, Sombra, Sojourn, Ana, and Baptiste vs Junker Queen, Mauga, Reaper, Cassidy, Kiriko, and Sojourn, the latter team will lose. They’ll struggle against barriers, Zarya will feast from bubbling Rein, Sombra can harass the supports struggling to keep both tanks alive, Sojourn can harass the supports and DPS from a distance, and the supports are basically the only good two for healing a couple tanks still. So many characters would just be terrible to use and miserable, likely especially any future characters added.

  • Durasel02B
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    10 months ago

    I thought a seasonal.6v6 comp mode would be a fun idea. But likely never gonna happen.

  • xRetzB
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    10 months ago

    They know people will prefer it and not want to play 5v5… lol

  • JengaPlayerB
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    10 months ago

    I want an experimental card to try 6v6 in a role queue form.

    Create two tank roles. Main and Supportive tank.

    Put all the hotties with shields under main. Every other papi and mami goes into supportive tank.

    Also rework mei as a supportive tank.

    See how the game plays. Notate results. Analyze. Determine if healthy for the game.

    Hear how all the tank population roars in happiness. Profit.

    • random-user772OPB
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      10 months ago

      Damn, didn’t expect that…I’m famous! xD

      On a more serious note, a few more posts like mine and we might actually create a snowball effect and thereby move the needle (hopefully) more and more each passing month.

  • Strife_3eB
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    10 months ago

    The only improvement really OW2 has done over OW1 in a year is adding new heroes. And reworking some.

    Everything else sucks and is a major downgrade.

    It’ll split everyone like people have said. I’d rather apparently ‘shoot shields all day’ and 2CP than 5v5 trash respawn walk simulator without any counters and heroes designed to fuck off and leave your team to die.

    5v5 is brain dead hold trigger. No stuns etc

    6v6 requires thinking and skill. And having a brain to see chokepoints always had more than 2 or 3 ways to get through.

  • BurnedInTheBarnB
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    10 months ago

    It’s not just the health you’d have to deal with. OW2 tanks are more versatile and have more team-wide utility. DVa’s 3 second matrix would be outrageously OP with another tank. Double bubbling a Winston would make him extremely oppressive. Hog Zarya being able cleanse anti every time its thrown. Plenty of other broken synergies I haven’t bothered to list.