Mojang is favoring the realistic approach now when they develop Minecraft, and it could hurt the game, because it’s these illogical things that make Minecraft unique.
I don’t want Minecraft to be simply a game where you build and destroy, with a couple of mobs and structures, I want it to be a game that has odd and unique things in it that make it feel like “Minecraft”.
Putting lava in a bucket and carrying it around, is that logical? No, but not here. Sliverfish that are huge and attack in swarms, is that accurate? No, but it’s an interesting approach. Trying to tame wild animals with food, is that safe? No, but your not supposed to do it in real life.
It was because of these odd things that made Minecraft feel different, that it made it feel special.
Mojang needs to understand that its not their fault if some kid tries to punch solid wood, or if they try to feed a frog fireflies, they are supposed to taught to not reenact things they see in video games, just like with shows and books.
I don’t want Minecraft to become a game that is simply blocks and monsters, i want it to have illogical and silly ways of doing things. Because that’s what made Minecraft. And Minecraft is weird, in a good way.
Yeah, that’s what I’m saying!
My problem with the breeze, the pillagers and the zombie/skeleton/piglin variations is that they’re not standalone mobs, but part of a bigger group. Like, even with the breeze being pretty different from the blaze it still feels like a blaze variation. We’ve only truly seen a completely unique standalone hostile mob in the warden ever since the phantoms addition.
I feel like, in their effort to make the game feel interconnected they loose some of the charm from the old days where each mob was iconic because they were so different from eachother.
As for wacky passive mobs, they’ve all been from mob votes so they each have their baggage