• 3 Posts
  • 23 Comments
Joined 1 year ago
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Cake day: October 31st, 2023

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  • Pigs are wacky, why’re they there? Why’re there just random domesticated pigs roaming around? Why can you ride em and drive em around with a carrot on a stick? None knows, it’s just wacky Minecraft logic.

    I don’t mind realism, I never complained about dolphins bees or turtles, my problem is that the majority of the game has been filled with realistic uninteresting mobs. Ye sure frogs can make frog lights, that’s cool, but I want more of that. Nowadays it seems like it takes multiple updates for them to add irl mobs with wacky futures. Not only that, but they beraly give any incentive to go interact with the few wacky futures they have added.


  • My problem with the breeze, the pillagers and the zombie/skeleton/piglin variations is that they’re not standalone mobs, but part of a bigger group. Like, even with the breeze being pretty different from the blaze it still feels like a blaze variation. We’ve only truly seen a completely unique standalone hostile mob in the warden ever since the phantoms addition.

    I feel like, in their effort to make the game feel interconnected they loose some of the charm from the old days where each mob was iconic because they were so different from eachother.

    As for wacky passive mobs, they’ve all been from mob votes so they each have their baggage






  • Interesting vs Beautiful and atmospheric. Breath of the wild has heaps of the latter but lacks on the first aspect. It’s beauty covers the lack of variety by making it so you don’t get tired easily by the same thing repeated 100 different times.

    Totk still has that beauty but it’s also way more interesting, and the building covers up the sameness even more by doing what Minecraft does, which is letting you make your own interesting shit.

    So at base level they’d be pretty bad open worlds, but everything else was done so well it makes the open world feel awesome too