This past October, Dolphin turned 20 years old since its initial release to the public as an experimental GameCube emulator. It's been a long ride, with twists and turns. I don't know if anyone back in 2003 expected Dolphin not only to still be under active development 20 years later, but to also support the GameCube's successor in the Wii.
You might be wondering, where is all the pageantry? The honest truth is that things aren't ready yet. We have a few massive changes on the horizon that we wanted to be ready for the 20th anniversary, but that date was not an excuse to release something in a broken and incomplete state. For now, development will continue as normal, but we promise that there is some excitement to be had on the horizon.
In the meantime, we have some great changes for you this in Dolphin Progress Report!
Did the steam deck issues with dolphin ever get fixed? previously when launching dolphin from within game mode, the games frame pacing would periodically juts shit the bed for no reason (not shader related). and the way around this was to just play dolphin from desktop mode. but this switching is annoying, and makes it so you can’t use steams custom control mapping if you wanna get more extreme with it than what dolphin lets you bind normally
This might have been the CPU threading issue from a while back. Dolphin put out a patch that made Galaxy 2’s frame pacing way way better (which was a game I was seeing issues with) when I turned on Vsync, and Valve pushed out an update recently that should help as well.