I was reading over the patch notes and saw the nerfs/buffs to Maestro, and I couldn’t help but notice that Ubisoft seems to have no idea about the mechanics of some of their own creations.
Now, I feel like the devs get enough hate, so I’ll say that this is a post meant to constructively criticize the way they’ve recently approached balance, as Maestro isn’t the only Operator stuck in balance limbo.
What I really mean is that the balance changes to Maestro demonstrate to me that they have no idea of what actually affects Maestro’s playrate. Maestro did NOT need another nerf, and giving him a third camera will not compensate for this issue, given that his camera amount was never the issue to begin with.
Maestro’s cameras are simply too vulnerable, and giving them yet another counter in the form of Ash and Kali is simply another reason not to run his cameras, as, at this point, it’s almost not worth deploying them, which ruins the point of the Operator. Giving him another vulnerable camera isn’t going to solve the issue, but rather make playing him feel like more of a chore.
Simply put, Brava is already such a hard counter to Maestro. When attackers see one, they almost always bring a Brava because using her to counter him is so easy, especially against uncoordinated teams, which is what you’ll play with most of the time in your average remakes lobby. I’m not suggesting that Maestro cams need to be indestructible, I’m just suggesting that he needs something that’ll make his cameras worth using. Maybe a Brava nerf, I’m not sure. But at least don’t nerf him again. That definitely isn’t the answer.
Yes, I misspoke, and, apparently, misread into the new interactions with Ash and Kali.
Even still, I’d like to think the point that they aren’t going in the right direction (balance wise) with many operators, Maestro included.