The extreme scenario is a new account being started and a challenger player plays on the account.

The account wins the first game and starts with a visual rank in Gold 3. The account goes 20-0 and is playing with D2-Low Masters Players but the visual rank is Emerald 2.

By the time that the visual rank is Masters, then you are already playing in full challenger lobbies.

This is not a made up scenario. Ive been watching AloisNL, former pro player in EU do unranked to masters with every toplaner and Ive been following the accounts. They go 30 wins 4 losses and they always end in Emerald 3 or Emerald 2 but hes playing with 9 Masters players and the series ends.

Now if you want to drag this back to the average player. If your goal is to hit Gold and you start Iron 2. You can play 100 games and win 65 and lose 35 (65% winrate) and your visual rank is Silver 3 or Silver 2 but you are playing vs High Platinum and Low Emerald which is elo way above your target goal.

The system artificially forces you to play between 300-500 games, instead of the 100-200 that you should play in order to reach “your elo”.

MMR is everything, but people play ranked for the visual rank. There is no need to have a mismatch, other than to force players to play 200-300 extra games for no reason in order for them to reach “their true” elo.

  • fIusterstormB
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    1 year ago

    Just be like me and play 40 games a season climbing 1-2 divisions each time *taps forehead*

  • Aeiou-SenpaiB
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    1 year ago

    BuT pLaYeR rEtEnTiOn?!?!?

    Ranked is fucked. Only case where it’s reasonable to take it seriously is if you’re planning to become a streamer/content creator, it’s not a serious competition unless you’re already at gm+ level, and all solutions would greatly reduce incomes of riot employees who make money from smurfing industry.

  • Artix31B
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    1 year ago

    They want the players to play more, but rather than make the game fun, they decided to make it take longer to get to the achievements

  • ADeadMansNameB
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    1 year ago

    A lot of that comes from smurfs making MMR less accurate than ever before. When 20-40% of your currently playing accounts are smurfs with totally inaccurate MMR it all becomes really hard for any system evaluate players for real.

  • PorkyMan12B
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    1 year ago

    What you describe only happens for the people that are smurfing.

    For everyone else it is the exact opposite and this is why inflation is a huge thing. Basically a iron 2 player can win 65 and lose 35 and his visual rank will be gold while his mmr is silver. So he is visually inflated to a rank that his skill is not worthy of. And as a result, +15 -30 is what people get. Because the system sees that they are not worth of that skill and tries to bring them down.

    That is what is happening right now with ranked and this is why it has become a joke now. Insane devaluation.

  • CyanideCheryB
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    1 year ago

    the only thing that feels like a chore is the players tbh, like some of the players are absolutely horrible, heck in my games i get plat players that play like bronze, having no clue what to do or how to play the game, (one our support even forgot to buy an item let alone their support item) and then one issue i saw awhile back many seasons that ive always hated, was the fact that new accouns start out at high silver/gold+ mmr, and these players also go into ranked and just hard int, its not their fault but the mmr system