• Mononon@lemmy.world
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    9 months ago

    I mean, who was searching for that before the game released? I imagine you’d see the same trend with basically every game immediately following release. Not to downplay the issues the game has having, but this is like a “duh” kind of thing.

    • Aurenkin@sh.itjust.works
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      9 months ago

      The number of people playing Suicide Squad has grown infinity percent since the games release therefore I personally think it’s a success.

    • voracitude@lemmy.world
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      9 months ago

      Did they do preorders for the Early Access version, as well?

      Sorry… I’m gonna stop giving them ideas. Things are bad enough already.

      • Mononon@lemmy.world
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        9 months ago

        They did, yes. Getting pretty common these days. Early Access with a preorder of a higher priced digital edition of a game. Seems relatively harmless to me. I would never pay for that, but I think if it means that much to you, it’s not hurting anything.

        • Andonyx@lemmy.world
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          9 months ago

          I feel somewhat the same on single player, but this is competitive GAAS, and they knew exactly what they were doing when they did it here. People who do this seriously already know every map, every spawn and every weapons characteristics within three days. (I’m wrong about this see below) This is simply another pay to win mechanic for the kind of people who play 12 hours a day, reach max rank in three days and hunt rookies who didn’t spend the extra money to play early.

          ###########

          I have been corrected and apologize for the mistake. It is not competitive and that mostly renders my point moot. I’m leaving this here for posterity.

          • Mononon@lemmy.world
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            9 months ago

            It’s not competitive. It’s cooperative. It doesn’t even have a pvp mode.

            And even if it had a pvp mode, 3 days isn’t going to change anything long term. It’s such a minor issue. It’s just another thing for people to needlessly complain about.

            • Andonyx@lemmy.world
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              9 months ago

              Thank you for correcting my misinformaion. I have edited my post, while pointing out the error, My sincere apologies.

    • Derin@lemmy.beru.co
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      9 months ago

      What about people who want to play multiplayer games? Like, when I play Counterstrike in a ranked fashion I sort of expect the service part… Same for games like Overwatch, Valorant, Dota, League, etc.

      I feel like you’re missing a clarification of “No one wants Always Online or GaaS in single player or coop titles”?

      • Duamerthrax@lemmy.world
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        9 months ago

        I’d prefer it release with modding tools so the community could make maps and skins. I’d also prefer it to release with the ability to host my own server. I also don’t give a shit about meaningless ranking. All this shit is a poison pill for me.

      • Seasoned_Greetings@lemm.ee
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        9 months ago

        Well yeah. Games that are inherently multi-player and not split screen and feature an aspect of matchmaking are obviously fine to be always online games as a service.

        Although personally the games-as-a-service model is something I avoid even in those. Overwatch was made objectively worse when it went from the buy-once model to the pay-once-a-season-or-you-dont-get-the-new-hero model. Mauga is completely busted right now and every new introduction of a hero since 2 launched has felt exactly like this-- busted while paid-only players have access and then fixed after the free players get a chance.

        It’s the model. Squeezing money out of players is slowly killing even multi-player games like Overwatch.

        It’s completely and utterly unacceptable for single player games.

      • Bartsbigbugbag@lemmy.world
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        9 months ago

        When I played counter strike I expected no such thing. If I wanted skins, I could go get them for free on csbanana. I expected nothing more than a game and a dedicated server client. The rest was provided by the community.

      • Woht24@lemmy.world
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        9 months ago

        Hmmmm no, no one wants always online on anything. Why should you ever have a piece of your property that has no use without an internet connection?

        At the very least, you should be about to play against bots offline.

      • Pyr_Pressure@lemmy.ca
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        9 months ago

        Well, I’m sure there are plenty out there that do want multiplayer only games.

        Personally I avoid them like the plague. I would love it if Valorant, overwatch, etc came with a single player campaign that could be played offline, or an option to play against bots.

        I hate people. Especially random competitive online people.

  • Lightborne@lemmy.world
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    9 months ago

    Rocksteady took the game entirely offline to fix a devastating bug that would lead to new players receiving 100% completion of the entire game without having done anything.

    LOL

    • prole@sh.itjust.works
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      9 months ago

      Lots of great indie games stay on Early Access for a while and end up becoming amazing games.

      But yeah, for an IP this big, early access is a red flag.

      Edit: I’m realizing now that you probably meant it as in “paying more to play the game a couple days early,” and not the Steam definition of “releasing an incomplete game while you continually update it.”

      • Alexstarfire@lemmy.world
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        9 months ago

        I meant the latter. Satisfactory is still in Early Access 3+ years later. I doubt it’s even the most egregious.

        Good or not, you’re saying it’s unfinished when you do that.

        • prole@sh.itjust.works
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          9 months ago

          I think others were referring to the fact that Suicide Squad was playable a few days early by people who preordered. It definitely wasn’t in “Early Access” in the way Satisfactory is. They’re two different concepts, and people are just confusing things by calling the relatively new phenomenon of letting people play a AAA game early by a term that already exists in the gaming space.

          Regardless, indie devs that choose to release a game as “Early Access” (as in the Steam model) have made a decision to offer the admittedly incomplete game to players for a reduced price, and then including those gamers’ opinions into the development of the game. If you buy an early access game and you’re upset that it’s not finished, that’s 100% on you. When you get an early access game, you’ve accepted that the game isn’t complete. That’s part of it. That’s what you paid for.

    • Draedron@lemmy.dbzer0.com
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      9 months ago

      That sucks. Many EA games have great content before being released fully. If you like the state of the game its fine to buy it. With Suicide Squad it was obvious the game would be bad though

  • Alien Nathan Edward@lemm.ee
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    9 months ago

    launch bugs are what they are, but I’m mostly disappointed to hear of how little people are enjoying the actual game when it’s functioning as-intended. I loved the arkham series and the flowy, beautiful combat it has. Between it and the very similar middle earth games, I’ve put in hundreds of hours of counter and dodge focused ass-kicking, and I was hoping for more in a universe that I actually quite like.

  • AutoTL;DR@lemmings.worldB
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    9 months ago

    This is the best summary I could come up with:


    Developed by the legendary studio Rocksteady, known for the Batman Arkham games, Suicide Squad: Kill the Justice League launched in early access this week.

    Later on, IGN and other major press outlets previewed the game, with a near unanimous negative tone, which is rare to see occur so broadly.

    It’s worth noting that Windows Central was also not offered review codes, but it’s not entirely unexpected with a live service game.

    To gain early access, you need the Suicide Squad: To Kill the Justice League Deluxe Edition, which costs an absurd $100.

    You might expect that searches for “refund” wouldn’t exist before the game had launched anyway, but the spike seems to have been triggered specifically by its 100% completion bug.

    This is a bad time for games to struggle commercially, as various firms look to cost cutting measures faced with a squeeze on capital and operating margins.


    The original article contains 781 words, the summary contains 148 words. Saved 81%. I’m a bot and I’m open source!