Literally any fighting game boss where they thought just tacking Armour onto a regular character was a good idea.
Armour is when a character doesnt flinch when they’re hit. If its on a player character, they usually balance it around other options so its fine, such as grab beating it. However, you sometimes see games just go “yep, character doesnt flinch now” and you just have to deal with it. Its frustrating and all-but-removes comboes from the equation so your only option is to cheese the AI. Dont even get me started on Marie from Skullgirls who just summons projectiles at you constantly even if she’s getting hit.
Literally any fighting game boss where they thought just tacking Armour onto a regular character was a good idea.
Armour is when a character doesnt flinch when they’re hit. If its on a player character, they usually balance it around other options so its fine, such as grab beating it. However, you sometimes see games just go “yep, character doesnt flinch now” and you just have to deal with it. Its frustrating and all-but-removes comboes from the equation so your only option is to cheese the AI. Dont even get me started on Marie from Skullgirls who just summons projectiles at you constantly even if she’s getting hit.