misk@sopuli.xyz to Games@sh.itjust.worksEnglish · 18 days agoPublishers face 20% game revenue reduction if Denuvo DRM is cracked quickly, according to new studywww.tomshardware.comexternal-linkmessage-square41fedilinkarrow-up1140arrow-down120
arrow-up1120arrow-down1external-linkPublishers face 20% game revenue reduction if Denuvo DRM is cracked quickly, according to new studywww.tomshardware.commisk@sopuli.xyz to Games@sh.itjust.worksEnglish · 18 days agomessage-square41fedilink
minus-squareslimerancher@lemmy.worldlinkfedilinkEnglisharrow-up2·17 days agoNot many companies release this number, the only one I remember is of World of Goo, which is pretty old now. They mentioned that there was about 90% piracy rate for their game.
minus-squareJackbyDev@programming.devlinkfedilinkEnglisharrow-up4·17 days agoYou can get a floor of an estimate if people don’t remove stuff that phones home.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up1·16 days agoOnly if the part phoning home does send some sort of unique id.
minus-squaretaladar@sh.itjust.workslinkfedilinkEnglisharrow-up1arrow-down1·16 days agoBetween NAT, CGNAT and the same instance checking in more than once that is not a very reliable way to count anything.
minus-squareJackbyDev@programming.devlinkfedilinkEnglisharrow-up1·edit-216 days agoYou asked how they could tell and I’m giving a best guess. I’m not saying it’s a perfect approach.
Not many companies release this number, the only one I remember is of World of Goo, which is pretty old now. They mentioned that there was about 90% piracy rate for their game.
How would they even know?
You can get a floor of an estimate if people don’t remove stuff that phones home.
Only if the part phoning home does send some sort of unique id.
Source IP.
Between NAT, CGNAT and the same instance checking in more than once that is not a very reliable way to count anything.
You asked how they could tell and I’m giving a best guess. I’m not saying it’s a perfect approach.