Buff your main to make them absolutely busted, just absurdly strong. I’ll start:
Rammatra:
100 armor health added
New passive: Liberator: When shot at, the position of the target is revealed to the whole team.
Nemesis form: Does 90 damage and the health bonus remains the same
Vortex: Reaches much farther in the sky (skybox) and does 30dps
Sheild: 5 second cooldown and stays up for 5 seconds
Annihilation: duration reverted back to release, if you leave the ring after entering you are slowed.
Remove body blocking on ball by giving him a miniscule boop if he collides with a player for like half a second
Remove the arbitrary movement ability classification on piledrive so hinder/cage fight doesn’t delete it
Increase mines HP to 55-60 so doom doesnt delete the ability with a single cooldown
boom ball op yay woohoo