Buff your main to make them absolutely busted, just absurdly strong. I’ll start:

Rammatra:

100 armor health added

New passive: Liberator: When shot at, the position of the target is revealed to the whole team.

Nemesis form: Does 90 damage and the health bonus remains the same

Vortex: Reaches much farther in the sky (skybox) and does 30dps

Sheild: 5 second cooldown and stays up for 5 seconds

Annihilation: duration reverted back to release, if you leave the ring after entering you are slowed.

  • GeezerCatapultB
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    1 year ago

    Remove body blocking on ball by giving him a miniscule boop if he collides with a player for like half a second
    Remove the arbitrary movement ability classification on piledrive so hinder/cage fight doesn’t delete it
    Increase mines HP to 55-60 so doom doesnt delete the ability with a single cooldown

    boom ball op yay woohoo