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Joined 1 year ago
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Cake day: November 1st, 2023

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  • I think they need to shift power away from her CC negation and cooldown looping into something else. I’m surprised by how little fortify is really talked about or looked at, because the amount of things that single ability does at once is quite ridiculous and almost comical (100 over health, “unstoppable” status, heat generation reduced, headshot hurt box removed, 45% damage reduction).

    That is to say, I don’t even think she is really good right now and just falls over if her backline isn’t great, but it is also very unfair to a majority of the tank roster (namely Reinhardt) since she can force duels and ignore a majority of tanks primary abilities. She finds herself being quite boring to play as and against and often slows the game into a grinding halt.





  • Don’t hate me for saying this but it is far easier to get consistent value out of Ana than it is Kiriko. Overbuff isn’t the most reliable source but her winrate is a testament to this. Secondly, Ana has a stronger and more impactful kit that has no counterplay whatsoever besides suzu, which is on a longer cooldown than anti. Ana makes it harder for Kiriko to maximize her own value because she has to prioritize spending her most valuable cooldown on anti or sleep instead of using suzu on herself when she is off angling to get kills. Like you said, you stay near the tank and wait for cooldowns just so you can suzu and prevent (usually certain) deaths when you could be doing more productive things.

    I’m not sure why Ana players seem to deflect all criticisms about how loaded her kit is on Kiriko when it is Ana that is almost singlehandedly gatekeeping a lot of tanks viability (when it comes to the support role). The whataboutism is kind of crazy among the ana community.


  • Remove body blocking on ball by giving him a miniscule boop if he collides with a player for like half a second
    Remove the arbitrary movement ability classification on piledrive so hinder/cage fight doesn’t delete it
    Increase mines HP to 55-60 so doom doesnt delete the ability with a single cooldown

    boom ball op yay woohoo