I am very curious to read what other players experience so far has been with Roadhog.

I’ve just played a few games with him and so far I’m kind of perplexed. He feels way less tanky now. I also have been way more reliably one shotting DPS characters with his hook combo than before. Feels like its so much easier now to one shot DPS. Wasn’t the goal of this rework to make his combo less annoying and cement him as a frontline tank??? This feels like the opposite. Anyway, its still very early, I’m curious what others experiences has been.

  • Actual_HeccB
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    10 months ago

    I saw a video on Twitter of him one shotting another hog using his trap thing.

  • Anxious_BannanaB
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    10 months ago

    I mentioned this yesterday. This rework accomplished fixing non of his problems. He’s definitely more fun to play but still has the exact same problems

  • BlameMatterB
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    10 months ago

    He has to be babysat by kirko all game because they nerfed his damage reduction for whatever fucking reason

  • NyrunB
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    10 months ago

    I remember them saying that they wanted to shift his power away from one-shot potential and towards team utility. I fail to see how this rework has done that at all, as it’s easier to one-shot combo now given the trap…also more cc…great…just what everyone wants…

  • NotACommie24B
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    10 months ago

    I think the honest truth is they are kinda stuck between a rock and a hard place with Tank and Support balance. Everyone is talking about how tank is miserable because of how powerful support is, so they are left with two options. Make the tanks stronger, or make the supports weaker.

    If you make the Supports weaker (which I think is probably the best solution for the health of the meta), you are making the most popular role considering queue times feel less rewarding.

    If you make the Tanks stronger, while people may find it annoying, Tank players feel more rewarded for their gameplay. As much as non-tank players may not like it, being forced to essentially be a wall and enable your teammates to fulfill their role is fundamentally boring. Some people may enjoy it, but the overwhelming majority of people don’t.

    As a Tank main, I do not think making tanks stronger is the right option. Adding more power creep is not a good solution to address power creep. Being killed by bullshit like hog’s hook will never feel fun, and will only lead people to complain so much that they cave and nerf tank into feeling miserable again. The issue, fundamentally, is shit like suzu, lifegrip, lamp, anti nade, and sleep dart, and the issue with them is not their cooldown. It is their INSANE utility, specifically in how they interact with the enemy tank. Imo, tanks need more CC and debuff resistance, and lifegrip, lamp, and suzu need to be reworked.

    • ncBadrockB
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      10 months ago

      I agree. Stronger Tanks means even more pressure on the role to perform well. Or pick meta heroes.

      Strong support abilities need to be looked at. That’s coming from a support main. Ana nade in OW1 was blocked a lot more easily. And you had to use it sometimes for yourself, because there was no self heal when you went out of LoS. So it was at max 40% as effective as in OW2. And thus needs to be adjusted in my opinion.

      • NotACommie24B
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        10 months ago

        Yeah that’s kind my issue. Not gonna speak on hog cause there hasn’t been enough time, but basically every tank aside from ball (who could use a buff) are in good spots. They dont need buffs or nerfs. The issue is support abilities completely undermine basically any offensive action Tanks can take.

  • crimsonkarma13B
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    10 months ago

    All the time they took and all they did was turn his breather into bastions old heal mechanic, combined his gun types and added some trap

  • Accomplished-Dig9936B
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    10 months ago

    Seems fine to me, why on earth would you want more stuff like Orisa, where with a healer and smart cd use she can live for a million billion years with constant damage incoming the whole time?

  • WRufino_B
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    10 months ago

    Remember when PTR was a thing Overwatch had? To let us test out these patches before bringing it to the full game.

  • UltreisseB
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    10 months ago

    Idk, his breather works kind of as diva matrix. Close to sigma shield as well. Now only reduces 30% damage but you can keep it longer if needed, even naded you keep the damage redution. Idk but it feels ok to me, the new trap combo give you an one shot potential combo again, similar with sigma. Idk, it feels he can be way better and easy to tune up just adjusting damage redution on his breather if needed or not. One shot potential again but rely on a harder combo.

    The only thing that looks different is his hook, looks like its harder to break and targets do crazy movements whitin it.

  • Greenzombie04B
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    10 months ago

    Sombra was supposed to be less annoying and she is still annoying

  • ThaddCorbettB
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    10 months ago

    He’s still garbage. His new kill combo is really cool, but he’s still garbage.