Middle-Earth: Shadow of Mordor is remembered for many reasons, but perhaps best of all for its Nemesis system, an incredible mechanic for generating memorable Orc encounters. According to a former executive, the Nemesis system came about from trying to solve a different problem: secondhand sales.
In a new video, Laura Fryer — former vice president of WB Games who oversaw the publisher’s Seattle studios at the time — talked about her time with Monolith. While discussing the way trend-chasing affects the industry, Fryer mentioned that chasing trends is what “literally led to the Nemesis system.”
The fact that a game mechanic can be patented for over 20 years is fucking insane…
I wonder how well the patent would stick though? If someone implements a similar enough system and it’s taken to court the whole patent could be invalidated if the court rules against it
Still, I wonder how many genuinely fun concepts and systems for video games have been locked behind patents. I don’t even buy AAA titles anymore, they’re all gobshite because of the MBA vermin
There’s a good chance it wouldn’t stick depending on many factors, but it’s extremely expensive to fight in court, and courts have shown themselves to be very hit or miss with technological things. Especially when trying to apply rules that were not written with things like software in mind.
Copyright laws have been flawed for at least a century and they’ve only gotten worse in the last few decades. I (mostly) blame Disney
Copyright is very different from patent. Almost totally unrelated. Both are fucked up but in completely separate ways.
Shit, my bad. That’s what I get for not going to law school like Mom wanted
The mickey mouse law