Eyyy, just like the normal overwatch patches, I’m doin something right. Lmao.
Eyyy, just like the normal overwatch patches, I’m doin something right. Lmao.
There are like 4 heros I mention that I actively struggle into. The rest I’m considering the entire game instead of just one role, hero or rank.
That is a frustrating bug for sure. As long as there isn’t more tank power creep, I think the patch notes will be good either way.
You must be new here.
I mean if you’re good hed do the same damage and normal assassinations are still the same.
Tracer she requires actual skill to be good and she’s super fun and has great mobility.
Ana cause she requires actual skill to be really good and is one of the most balanced heros in the game.
For both it’s nice to know if I’m good I’m good. If I’m bad there is always something I could have done to get better.
I think I have a good 13 minutes on Lifeweaver.
It’s neither anymore. Tracer is just in a really bad spot right now.
The main problem is they make such stupid decisions and then leave the game in such a horrible state for soooo long. Exhibit A: Season 1-2, sojourn. Exhibit B: All of Season 6-7.5, Exhibit C: Still Sojourn can still one shot, Exhibit D: Roadhog rework that’s taken 6 seasons, nearly 11 months to do, when the Sombra rework was announced after that and she got released before.
Like sure give it about two weeks but if you just see incredibly terrible reviews like do something faster. Hell they used to even have experimental cards do that. It’s literally just changing numbers in code most of the time, and making an experimental again would just alleviate so much headache from both the devs and players.
Take it from the view of the 79% of the playerbase. Why should a character with so little skill requirement get so much value. Like you can kill someone across the map without even seeing them that’s just stupid. Like Hanzo scatter arrow you could just one shot anyone without even needing to peek them.
I even stayed in my original post that heros shouldn’t be viable at all ranks. And this will remain true unless they rework each hero for that purpose.
Hed still zone areas just fine, and even at high ranks you don’t play him for spam cause people avoid it anyways. You just play him differently for higher risk higher reward plays.
Though it might be more worth to do either damage reduction per bounce or do smaller projectiles per bounce. Personally I think smaller projectile would be better.