So… what the heck happened there?
So… what the heck happened there?
I’m pretty sure you can access the children of a node as a list with get_children(); which exposes all of those features anyway.
I’ve built multiplayer stuff and can give you a little advice on that, sure.
First up, the limit for the amount of network traffic which can be sent over the web is surprisingly small, especially if you’re talking about international distances, so don’t ever send anything you don’t absolutely have to. In the way of that, it actually is possible to have custom nodes synchronize, by linking them to a common shared piece of data that describes how they’re built; but I really don’t recommend it as it gets very complicated. (This is technically true with Unity, too, but Unity does things a little differently with GameObjects, and legally they’re kind of a pain in the ass these days.)
You can use either an array (slash list) or a modifier node, but I generally personally prefer modifier parent nodes because the tree is very efficient and it seems to allow for more flexibility. It’s also easier to inspect visually when you switch to remote instead of local. It’s up to you, though; you can do either.
There isn’t anything about this project that feels “too ambitious” for Godot’s high-level networking, it’s pretty much what it’s made for. It’s also been around for quite a while. In fact, you can technically even swap it out for GodotSteam’s Steamworks networking interface now, but I haven’t tried that out yet; I imagine something similar is eventually coming for other services.
I don’t remember the name of it, but there’s a video somewhere on YouTube that walks you through creating a very basic Team Fortress clone with Godot 4’s high level networking. You might want to look it up.
It’s not nearly as much fun as it sounds anymore. It’s all VPNs, Usenet, torrents, and signal hacking.
The only traditional conglomerations left are in southeast Asia and maybe the coast of Africa, and I gotta say, they do not look like they’re having any fun.
Yes, well, a pirate ship can’t stay in business without raiding trade convoys, either.
JESUS CHRIST MAN! Is the internet still not broken enough for you!?!?
I accept and believe your apology. Just pop yourself in the nose once, and we’re totally square buddy.
If I was still on Twitter, that would be a great idea.
You’re not that hard either, Elon.
This fuckin’ guy RIGHT HERE.
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Damn, man. The food ain’t that bad.
What’s alarming is how ridiculously close this is to reality right now…
I haven’t been this pissed off since LINQ started allowing syntax switches in random-ass places.
You are clearly experiencing a severe immunodeficiency of vitamin LSD.
Other symptoms include hyper-rationality, average affect, musculoskeletal stability, a normal appetite, not thinking every goddamn thing is hilarious/terrifying, and in severe cases, being so tolerable as company it’s almost painful.
WE DON’T TALK ABOUT FO76.
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I’m not fighting, I’m just disgusted. As someone’s wise grandma once said, “[BoastfulDaedra], you are not the fuckface whisperer.”
You’re very wrong.
Computer vision is scanning the differentials of an image and determining the statistical likelihood of two three-dimensional objects being the same base mesh from a different angle, then making a boolean decision on it. It requires a database, not a neutral net, though sometimes they are used.
A neutral net is a tool used to compare an input sequence to previous reinforced sequences and determine a likely ideal output sequence based on its training. It can be applied, carefully, for computer vision. It usually actually isn’t to any significant extent; we were identifying faces from camera footage back in the 90s with no such element in sight. Computer vision is about differential geometry.
I am perfectly happy to have one less thing to worry about, don’t get me wrong.